M Magazine, October, 2011

“Interactivity is something new. Games aren’t something new, they’ve been around for a long time and there is a certain language and goal-orientated logic to them. But games are a subset of interactivity. Interactivity itself is a new medium. It’s a way of incorporating a person’s movements, gestures, choices into any type of experience, not just something where you are driven forward relentlessly, short term goal after short term goal.”

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Jason Treuen, The Vine, August, 2011

“Scott Snibbe is Biophilia’s executive producer, but not the usual studio knob-twiddling type. The award-winning interactive artist, who’s produced music apps like Bubble Harp and OscilloScoop and worked with art galleries, the Beijing Olympics and James Cameron in the past, spent 14 months working with Bjork, Apple and various app designers.”

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Die Zeit, July, 2011

“Björns Biophilia Projekt ist jetzt das erste von mir, das eine popkulturelle Masse anspricht. Und Björks Fans haben sehr wohl verstanden, dass Technologie ein Kanal für Emotionen und Inhalte ist.”

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Oleg Stavitsky, F5, September, 2011

“Музыка всегда развивалась по алгоритму, у нее всегда была четкая математическая структура, даже тысячи лет назад. У гармонии есть формула, понимаете? Но сейчас, с появлением iPad, сама идея интерактивной композиции вышла на новый уровень.”

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Tyler Flynn Dorholt, The A.N.D. Project, September, 2011

“There’s an ulterior motive with these apps: to create certain positive states of mind in people like concentration, and contentment; states where one is not regretting the past or anticipating the future, but just seeing one’s mind’s reflection. These apps are kind of a form of meditation, to see the gentler, contented part of the mind reflected on the screen.”

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Electric Playground, September, 2011

“Björk wanted to make an intimate, interactive experience with the whole universe.”

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Chris Chang-Yen Phillips, CBC News, August 9, 2011

“What was the app of the 19th century? It was sheet music. People would take it home, they could play it on their piano, could play it on the violin. They could make a song 10 minutes or two minutes long. They could change the words, sing with their family. That’s the way music’s meant to be.”

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Filip Visnjic, CreativeApplications.Net, August, 2011

“Physics engines are a bit like poetry engines – to really get the precise behavior you want, you need to implement from scratch.”

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John Pavlus, Fast Company Design, August, 2011

Biophilia places interactivity on equal footing with music, not merely an illustration of the music, and also not purely an instrument, but a highly curated, crafted experience where you can have a unique, personal, creative audiovisual experience.”

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Stephen Whelan, Dazed and Confused, August, 2011

“One way to define Biophilia is a love of nature. More accurately, I think it’s about the infinity of nature in all its scales, and how music relates to that. People forget that math is a way of modeling nature, and they overlook the beauty and joy of that.”

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