Behind the Screens: Digital Applications
TYLER FLYNN DORHOLT, THE A.N.D. PROJECT, SEPTEMBER, 2011
“There’s an ulterior motive with these apps: to create certain positive states of mind in people like concentration, and contentment; states where one is not regretting the past or anticipating the future, but just seeing one’s mind’s reflection. These apps are kind of a form of meditation, to see the gentler, contented part of the mind reflected on the screen.”
The Electric Playground Season 21, Episode 206: Scott Snibbe on Björk’s Biophilia
ELECTRIC PLAYGROUND, SEPTEMBER, 2011
“Björk wanted to make an intimate, interactive experience with the whole universe.”
Björk’s new app album pushes interactive boundaries
CHRIS CHANG-YEN PHILLIPS, CBC NEWS, AUGUST 9, 2011
“What was the app of the 19th century? It was sheet music. People would take it home, they could play it on their piano, could play it on the violin. They could make a song 10 minutes or two minutes long. They could change the words, sing with their family. That’s the way music’s meant to be.”
The Making of Virus for iPhone/iPad
FILIP VISNJIC, CREATIVEAPPLICATIONS.NET, AUGUST, 2011
“Physics engines are a bit like poetry engines – to really get the precise behavior you want, you need to implement from scratch.”
With Biophilia, Björk Creates Album Art For The 21st Century (It’s An App!)
JOHN PAVLUS, FAST COMPANY DESIGN, AUGUST, 2011
“Biophilia places interactivity on equal footing with music, not merely an illustration of the music, and also not purely an instrument, but a highly curated, crafted experience where you can have a unique, personal, creative audiovisual experience.”
Scott Snibbe: Going (Literally) Viral With an Interactive Art Genius
STEPHEN WHELAN, DAZED AND CONFUSED, AUGUST, 2011
“One way to define Biophilia is a love of nature. More accurately, I think it’s about the infinity of nature in all its scales, and how music relates to that. People forget that math is a way of modeling nature, and they overlook the beauty and joy of that.”
Björk’s Lead App Developer Riffs on Music, Nature and How Apps Are Like Talkies
ELIOT VAN BUSKIRK, WIRED NEWS, JULY 26, 2011
“You can think of the app as, finally, that chance to unwrap the box and have a personal, intimate experience again with music.”
Bjork: Is Her App Album the Future of Music?
JASON LIPSHUTZ, BILLBOARD MAGAZINE, JULY 22, 2011
“This is like the birth of cinema. It’s an extremely exciting moment for musicians, for artists, and I think this project is a nice step towards fully leveraging the medium with one of the world’s great artists to see what you can pull off when you get one of the world’s greatest musicians and some of the world’s top developers in interactivity to work together.”
The Science of Song, the Song of Science
JON PARELES, NEW YORK TIMES, JULY 1, 2011
“We’re entering the age of interactivity. Passive, one-way media will become a blip in human history. Bjork had a complete, unified concept where everything was interconnected. The music wasn’t dominant, the image wasn’t dominant, the interactivity wasn’t dominant. Everything worked together the way a movie or an opera does.”
Björk’s Biophilia
MICHAEL CRAGG, THE GUARDIAN, MAY 28, 2011
“Björk’s whole career has been a quest for the ultimate fusion of the organic and the electronic. With her new project Biophilia – part live show, part album, part iPad app – she might just have got there.”
The Power of Play
GARY SINGH, SAN JOSE METRO, MARCH 23, 2011
“Snibbe once asked high school students to define sculpture. One of them answered: ‘Something you could touch if the guards would let you.’”
Mac App Store Produces Thousandaires by Selling Software Like Music
ELIOT VAN BUSKIRK, HUFFINGTON POST, FEBRUARY 9, 2011
“Some ideas you need to bring to the public directly yourself to prove their viability…I often tell people my apps are useless programs — as useless as a song, a short story, or a painting.”
Beautifully Mindless Apps
WALL STREET JOURNAL, OCTOBER 16, 2010
“After decades of clumsy museum installations, interactive art has found an unlikely home on the iPhone, and it’s oddly fun.”
For Digital Artists, Apps Provide New Palette
REYHAN HARMANCI, NEW YORK TIMES, AUGUST 20, 2010
“Beginning last January, Mr. Snibbe dusted off some of his old code and got to work. He has since released three mobile applications—Bubble Harp, Antograph and Gravilux—and has become one of the first artists to make it big in the iTunes app store.”
The Aesthetics of the iPad
VIRGINIA HEFFERNAN, NEW YORK TIMES MAGAZINE, JULY 4, 2010
“Apps like Gravilux awaken an ‘Avatar’-like sensitivity to electricity in the body, power in the palms and general connectedness.”
App Watch: The iPad App as Art
JENNIFER VALENTINO-DEVRIES, WALL STREET JOURNAL DIGITS BLOG, JUNE 14, 2010
“For years, artist Scott Snibbe had been dreaming of something like the iPad — not for sending email or browsing the Web, but for interacting with abstract art.”
Art in Your Pocket 2: Media Art for the iPhone and iPod Touch Graduates To The Next Level
JONAH BRUCKER-COHEN, RHIZOME.ORG, MAY 26, 2010
“I’ve been dreaming of this opportunity since the mid-nineties: a distribution platform for screen-based digital work.”
Art Experience
MONTEREY COUNTRY HERALD, APRIL 20, 2009
“His art gives us a reason to pause and notice our reality, and when we do that, there’s a lot that we can do to make our reality a better place.”
Into Another Dimension: Art Installations find Fertile Ground in Science Centers
JULIA KLEIN, NEW YORK TIMES, MARCH 17, 2009
“Museums seek out artists precisely because they want mystery, elegance, meaning,” Mr. Snibbe said. “Ultimately, we all want communication and magic.”
Don’t Just Stand There
BROWN ALUMNI MONTHLY, JANUARY/FEBRUARY 2009
“Snibbe’s goal is ‘to make a medium as emotionally engaging as a movie, but one in which you remain aware of your body and your relationship to others’—in other words, he says, ‘to communicate a vision of the world where people understand that we are all interdependent.’ “