NEWS


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Bjork's Biophilia Becomes The First App To Appear At MoMA

ZACH SOKOL, THE CREATORS PROJECT, JUN 11 2014

"I started thinking about acquiring Biophilia when it was released, in 2011. At that time, a year after the iPad had been introduced, designers and developers were excitedly experimenting with apps that took advantage of a screen bigger than the iPhone. With Biophilia however, Björk truly innovated the way people experience music by letting them participate in performing and making the music and visuals, rather than just listening passively."

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Biophilia, the First App in MoMA’s Collection

PAOLA ANTONELLI, MOMA, JUNE 11, 2014

Biophilia is the first downloadable app in MoMA’s collection. Apps—short for applications—are packaged, portable programs that are designed as products one can purchase from digital shelves.

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RUNWAY FOUNDER STORY - SCOTT SNIBBE, EYEGROOVE

RUNWAY, MAY 5, 2014

"Twitter and Instagram used to be "art projects". Now everyone loves taking and sharing square photos. The next step is music videos. Believe it or not, fan music videos already make more money than "official music videos". How much bigger do you think that will grow now that Eyegroove lets you make them instantly?"

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Roundtable discussion with Damian Kulask of OK GO

FUTURE OF STORYTELLING, FEBRUARY 24, 2014

During the hangout Snibbe, whose work builds upon music’s potential to impact an audience’s social, emotional, and physical behavior, will speak on interactive design and its ability is to help transform music-listening into a participatory experience.

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SOUND THAT WANTS TO BE TOUCHED

FUTURE OF STORYTELLING, SEPTEMBER 6, 2013

When asked what he does for a living, Scott Snibbe tells people that he “designs useless programs.” In reality, he spends much of his time thinking about how to revolutionize music. It is only in recent years that music has become a spectator sport—something we watch and listen to rather than participate in through dance, playing instruments or song.

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Where Dharma Meets Technology Meets Art

MANDALA PUBLICATIONS, APRIL-JUNE 2013

I always had these digital art projects that I didn’t really have a name for. I often used to call them “useless programs.” It was kind of a defensive name because that was what some of my professors called them in school. They were pure, like being in a dream or abstract film, but interactive. There are ways of using the computer screen just as a pure light abstraction, movement, color – a new art form.

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Behind The Release: Philip Glass Rework

JUSTIN COLLETTI, SONICSCOOP, JANUARY 24TH, 2013

"By December, Beck had curated a new double-album worth of remixes titled Rework, and Scott Snibbe, the creator of Björk’s Biophilia app, developed a hotly anticipated custom program to go along with it."

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A Magical App For Exploring A Philip Glass Remix By Beck

MARK WILSON, FASTCO DESIGN, DECEMBER 12, 2012

"We see the app album as a new way to bring back that engrossing experience we used to have of buying a musical album and putting it on the record player for the first time, sitting on the floor and reading the liner notes and looking at the album art."

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Interactivity as a Medium

STANFORD LECTURE, NOVEMBER 20, 2012

In the first lecture of the 23rd year of the Human-Computer Interaction Seminar, Scott Snibbe--interactive artist and app creator--explores human perception and using computers to create alternate forms of reality.

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Remix This Band's Latest Album, Using Their iPad App

MARK WILSON, FASTCO DESIGN, JULY 25, 2012

"With each tap of your finger, a new polygon cuts its way into a dynamic, throbbing mosaic. Depending on the track and mode you’re playing (there are two tracks, each with two modes), you can do some interesting things with these unpredictable shapes."

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