MoMA Acquires Bjork’s Trippy Interactive App-Album "Biophilia"
AINSLEY O'CONNELL, FASTCO DESIGN, JUNE 12, 2014
Biophilia is the first downloadable software ever purchased by the museum
Bjork's Biophilia Becomes The First App To Appear At MoMA
ZACH SOKOL, THE CREATORS PROJECT, JUN 11 2014
"I started thinking about acquiring Biophilia when it was released, in 2011. At that time, a year after the iPad had been introduced, designers and developers were excitedly experimenting with apps that took advantage of a screen bigger than the iPhone. With Biophilia however, Björk truly innovated the way people experience music by letting them participate in performing and making the music and visuals, rather than just listening passively."
Biophilia, the First App in MoMA’s Collection
PAOLA ANTONELLI, MOMA, JUNE 11, 2014
Biophilia is the first downloadable app in MoMA’s collection. Apps—short for applications—are packaged, portable programs that are designed as products one can purchase from digital shelves.
Eyegroove Raises $1.25M and Launches Instant Music Video App, Riding Fan Video Phenomenon
PRWEB, MAY 05, 2014
The Eyegroove app is simple, yet groundbreaking: stream a song, record video, add instant interactive effects, and you’ve created a Groove.
RUNWAY FOUNDER STORY - SCOTT SNIBBE, EYEGROOVE
RUNWAY, MAY 5, 2014
"Twitter and Instagram used to be "art projects". Now everyone loves taking and sharing square photos. The next step is music videos. Believe it or not, fan music videos already make more money than "official music videos". How much bigger do you think that will grow now that Eyegroove lets you make them instantly?"
Roundtable discussion with Damian Kulask of OK GO
FUTURE OF STORYTELLING, FEBRUARY 24, 2014
During the hangout Snibbe, whose work builds upon music’s potential to impact an audience’s social, emotional, and physical behavior, will speak on interactive design and its ability is to help transform music-listening into a participatory experience.
It's Almost Impossible To Make Bad Music With This App
JOHN PAVLUS, FASTCO DESIGN, DECEMBER 9, 2013
"It really is pretty hard to make sucky music with this thing."
Sound that wants to be touched: UK premiere of Scott Snibbe's new short film
RUBY MUNSON-HIRST, WIRED INSIDER, SEPTEMBER 6, 2013
"Snibbe is Darwinian in his approach to music, nature and technology. He sits on the precipice between what we already know about music tech and how we can embrace its future through educational and participatory means."
SOUND THAT WANTS TO BE TOUCHED
FUTURE OF STORYTELLING, SEPTEMBER 6, 2013
When asked what he does for a living, Scott Snibbe tells people that he “designs useless programs.” In reality, he spends much of his time thinking about how to revolutionize music. It is only in recent years that music has become a spectator sport—something we watch and listen to rather than participate in through dance, playing instruments or song.
Where Dharma Meets Technology Meets Art
MANDALA PUBLICATIONS, APRIL-JUNE 2013
I always had these digital art projects that I didn’t really have a name for. I often used to call them “useless programs.” It was kind of a defensive name because that was what some of my professors called them in school. They were pure, like being in a dream or abstract film, but interactive. There are ways of using the computer screen just as a pure light abstraction, movement, color – a new art form.
Behind The Release: Philip Glass Rework
JUSTIN COLLETTI, SONICSCOOP, JANUARY 24TH, 2013
"By December, Beck had curated a new double-album worth of remixes titled Rework, and Scott Snibbe, the creator of Björk’s Biophilia app, developed a hotly anticipated custom program to go along with it."
Rework (Philip Glass Remixed) app by Snibbe Studio
BRUCE STERLING, WIRED, DECEMBER 13, 2012
"One has to admire the taut professionalism of a thing like this"
REWORK (Philip Glass Remixed) by Snibbe Studio
FILIP VISNJIC, CREATIVE APPLICATIONS, DECEMBER 13, 2012
“This is a way for people who don’t have the experience of manipulating music material to see what it’s like”
Exploring Scott Snibbe's New App Album For Philip Glass' _REWORK, Featuring Beck, Amon Tobin, Nosaj Thing, And More
ABDULLAH SAEED, THE CREATORS PROJECT, DEC 13 2012
"The space of computer-rendered interactive music visualization is virtually limitless, and the app format is ideal because of the intimate touch screen. "
A Magical App For Exploring A Philip Glass Remix By Beck
MARK WILSON, FASTCO DESIGN, DECEMBER 12, 2012
"We see the app album as a new way to bring back that engrossing experience we used to have of buying a musical album and putting it on the record player for the first time, sitting on the floor and reading the liner notes and looking at the album art."
Interactivity as a Medium
STANFORD LECTURE, NOVEMBER 20, 2012
In the first lecture of the 23rd year of the Human-Computer Interaction Seminar, Scott Snibbe--interactive artist and app creator--explores human perception and using computers to create alternate forms of reality.
Interview: Scott Snibbe, interactive media artist
SUBMARINE CHANNEL, SEPTEMBER 3, 2012
We talked to Scott at Picnic, a festival about the future in Amsterdam. He recently released Biophilia, an Ipad app album developed in cooperation with Bjork.
Q&A With Scott Snibbe, Designer of Passion Pit's New Interactive App
SHEENA LYONNAIS, TORONTO STANDARD, AUGUST 2ND, 2012
“By bringing in an app experience, we bring back a multi-sensory experience to music”
Passion Pit’s Beautiful Gossamer App Is Worthwhile for Fans
ELIOT VAN BUSKIRK, EVOLVER.FM, JULY 25, 2012
“I learned about this pattern in college and it always fascinated me because it relates to everything from the structure of cells to the gravitational influence of stars."
Remix This Band's Latest Album, Using Their iPad App
MARK WILSON, FASTCO DESIGN, JULY 25, 2012
"With each tap of your finger, a new polygon cuts its way into a dynamic, throbbing mosaic. Depending on the track and mode you’re playing (there are two tracks, each with two modes), you can do some interesting things with these unpredictable shapes."